With Hoard, Video Game Developers Will Now Have the Ability to Seamlessly Integrate Games with Ethereum

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Hoard, a company tokenizing virtual goods and services to make them tradeable in video games in a manner that is honest for all participants, is releasing its free & open source Software Development Kit for Unity, along with its first game integration: My Memory of Us.

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At the same time there will be a collaboration between My Memory of Us and Plasma Dog. A special edition MMoU expansion pack will be available in Plasma Dog and will have interoperable gameplay using Blockchain. Just recently Hoard also partnered up with OmiseGO, a company that enables financial inclusion and interoperability through the public, decentralized OMG network. This partnership will allow gamers to spend their in-game currency in the real world for everyday items, like a cup of coffee.

The new free and open source software development kit is expected to make it easy for any game developer to inject True Ownership of digital assets into their games using Plasma and Ethereum. Every item that gets minted using the SDK is then automatically available in Hoard‘s decentralized exchange (DEX). Players are free to trade and engage in all types of commerce on the exchange. The DEX can then be whitelabeled and installed directly into any game using SDK, so studios can manage their own marketplaces.

Later next year, a crowdfunding platform will be launched for game developers to offer presale access and items to early contributors.

This advanced suit of tools will enable the next generation video games to emerge. Community manager Chris Robinson of Hoard exchange said,

“To me, the most interesting part of any video game is user-generated content. Players self-organize and create unique institutions that the game developers never thought to make in the first place. When players have True Ownership of the virtual items in their games, and they are able to create any of kind of smart contract with them, we are going to see some very interesting game experiences unfold.”

Sławomir Bubel, aka Malfunction (or Malf), CEO of Hoard, mentioned the importance of the integration of Blockchain in the gaming industry,

“I come from the game dev background. Not at all from the Blockchain community. To me games are about fun. Blockchain can create new types of games. Which means new types of fun.”

Today more and more people are selling virtual goods and services. With Hoard, all of this can be tokenized and made tradeable in a manner that is honest for all participants. Hoard will drive the future of global revolution in the rapidly growing $140 Billion Gaming Industry. Through revolutionary technology, based on Blockchain, the company offers a unique value proposition for game players and game developers. It enables them to take advantage of true ownership, virtual exchange and crowdfunding games.

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Wieke Beenen

About Wieke Beenen

Writing has always been the red thread in my life. In the early 90's I attended the Journalism program at the School for Journalism in Utrecht and later the History and Journalism program at the RUG in Groningen. I spent a number of years working in the Caribbean boating industry as a first mate on several charter boats as well as in the island media writing about culture, flora and fauna. After moving back to the Netherlands I started my own translation business in 2005. After a short detour teaching kids English at several high schools, I'm now back doing what I like best, writing and editing content for Blockchain News.

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